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[Download Assistant] fails, if the download location does not exist
To reproduce: 1. Open download assistant 2. Manually set the download location to an non existing folder 3. Start the download Exp... Read more
[Asset Import] Referenced cubemap causes editor to throw errors on platf...
1. Download attached project 2. Open Doll scene. 3. Switch platform from Standalone to iOS or Android or vice versa. Error will be r... Read more
[WSA] losing references inside prefabs
Related forum thread: http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ ... Read more
[IMGUI] After importing a unitypackage that adds menu items, the toolbar...
Steps to repro: 1. Import the attached unity package 2. Observe that no new menus are rendered until the menu is forced to repaint b... Read more
[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project 2. Open 'CanvasGroupBug' scene 3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro: --open attached proje... Read more
WebPlayer build in Firefox contains a white line at the left border of t...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Go to build settings and do a web player build 4. Run the b... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
[Navmesh] Adding new obstacles causes whole navmesh to recompute
Steps to repro: 1. Open the attached project and the scene 2. The scene has some navmesh agents and falling objects which cause the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes