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2
votes
Fixed
1
votes
Fixed

[Android] [iOS] OnPointerEnter gets called second time after a tap finis...

UI

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Mar 16, 2016

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Version/s: 5.3.3p3

To reproduce:1) Open later attached project(EventTrigger) and scene in it2) Build and run on Android or iOS3) Tap on one of the butt... Read more

0
votes
By Design

[VS] Searching in documentation in VS2015 leads to Online docs, but conc...

CodeEditors

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Mar 16, 2016

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Version/s: 5.5.0a1

Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro:0. VS2015 is set as def... Read more

13
votes
Fixed

[Asset Bundle] Unity fails to load the object with script that has the s...

Asset Loading

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Mar 16, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more

0
votes
Fixed

Force applied by area/point effector is multiplied by the number of coll...

Physics2D

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Mar 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "AreaEffectorTest"3. In the scene there are two squares. Left one has four... Read more

0
votes
Fixed

AssetBundleManifest.GetAllDependencies returns bundle itself as dependency

Asset Loading

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Mar 16, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more

0
votes
Fixed

[HLSLcc] Tilt Shift set to high quality causes a big performance drop

OpenGL

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Mar 16, 2016

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Version/s: 5.4.0b10

Reproduction steps:1) Open attached project "MYMMO"2) Open scene "Main"3) Enter play mode4) Try changing Tilt Shift quality from Hig... Read more

1
votes
Won't Fix

[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx

Android

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Mar 16, 2016

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Version/s: 5.4.0b10

To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more

24
votes
Fixed

[WWW] Getting error message 'Coroutine continue failure' when stopping a...

Networking

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Mar 16, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project2. Open and play 'coroutine' scene3. Click 'StopCoroutine(Coroutine)' or 'StopCoroutine(... Read more

6
votes
Fixed

Flickering UI and randomly changing sprites when enabling/disabling imag...

UI

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Mar 16, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more

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