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[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...
To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy the ... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project (choose A... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. There is a script attached on toggle gameobject which: ... Read more
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj 2. Wait for ... Read more
Sprite name can be set to empty in SpriteEditor
Create a new sprite in Sprite Editor Set name to empty Read more
[iOS] View not rendered if app is launched when device is in landscape o...
To Reproduce: 1. Create a new project, add a cube to the scene & build it (or use the attached project). 2. Make sure the device o... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps: 1. open new project; 2. build it to WSA with "Unity C# projects" option checked; 3. ... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
Unity crashes on Samsung S3 devices, when loading bigger scenes
Some bigger scenes might crash the app when they are loading/reloading on samsung S3 devices. Read more
[ReflectionProbes] Lighting broken with Realtime Cubemap in standalone b...
To Reproduce: 1. Build and Run attached project (652338_realtime_cubemap.zip) on windows or osx. 2. Notice that if the Reflection ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes