Search Issue Tracker
Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...
-e: see title, content loads fine though -repro:--open project--enter play mode and click green button--notice shoe shows fine and n... Read more
[tvOS] UnityEngine.Apple.TV not documented in the scripting references
None of the properties in UnityEngine.Apple.TV.Remote are documented.See 'Remote.mem.xml' in '/Volumes/WD_Drive/Workspace/unity/Docu... Read more
[WebGL][Audio] Setting audioSource.time gives different results in edito...
Reproduction steps:1) Open attached project2) Open scene "Main"3) Enter play mode4) Press the "A" key on the keyboard rapidly--- You... Read more
[tvOS] Wrong input returned when using a MFi controller if analog sticks...
Steps to reproduce:1) Open the attached project (MFi_test.zip).2) Open 'DebugScene'.3) Build for tvOS.4) Connect an MFi controller t... Read more
[Shuriken] Crashes on ParticleSystemParticles::element_assign with uniqu...
Steps to reproduce: 1. Download and import attached project.2. Press play.3. Wait for 3-5 secs. Crash! Notes: Sometimes windows just... Read more
[OSX] Switching gpus editor crashes
Info:Switching the gpus results in null exception. Project Steps:1. Open any project with intel gpu.2. Switch to AMD. (I'm using gfx... Read more
[GLES2][GLSL] Step function does not work properly if edge parameter is ...
Repro steps:1) Open the project with OpenGLES2 graphics API2) Notice the cube which is white3) Change the API to GLCore or DX4) Noti... Read more
Crash on rapid resolution change with image effects and large UI image
Repro steps:1) Open the project and TestResolution.scene2) Notice the scene has a RawImage in Canvas and SSAO on Main Camera3) Build... Read more
[Animation] Keyframes can't be copy/pasted to a clip where associated pr...
Reproduction steps:1) Open attached project2) Open scene "TestScene" and3) Select "TestAnimation" game object4) In the Animation Tab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor