Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b15
Issue ID
652338
Regression
No
[ReflectionProbes] Lighting broken with Realtime Cubemap in standalone builds
To Reproduce:
1. Build and Run attached project (652338_realtime_cubemap.zip) on windows or osx.
2. Notice that if the Reflection Probe in scene test has Type set to 'Realtime Cubemap' lighting in standalone builds is broken (see attached screenshot)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
This is a duplicate of issue #660329