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[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce: - Open the attached project and the scene - There is a transparent sprite and a sprites/diffuse shader - Observe... Read more
GetSiblingIndex always returns zero in standalone builds
To reproduce: 1) Open the test scene in editor 2) Start the play mode and see the sibling index is 1. 3) Build the project and run ... Read more
[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...
Steps to reproduce: 1. Open the attached project and the scene 2. Scene contains some GO, a camera with Depth of Field script from S... Read more
[OSX] Crash while resizing Game View on a GT 750M MBP with Yosemite
To Reproduce: 1. Open the scene RobotLab in the attached project. 2. Make sure that Game Window is set to Free Aspect, try resizin... Read more
[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor
To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. Note the LockCursor script attached to Main Camera 4. ... Read more
[Fog] Make runtime fog changes in editor not use new shader variants if ...
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSettin... Read more
UI size and layout is not saved between sessions
To reproduce: - Start the BR - Resize it - Close it - Start it again - Notice that the default layout is used Read more
When creating a transition from Any State to Parent State Machine the tr...
When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro: 1. Add a transition from Any ... Read more
State Machines are assigned duplicate names
State Machines are assigned duplicate names Repro: Create a sequence of nested State Machines and observe how every other child get... Read more
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro: See the attached video. Depending on the structure of the destination s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes