Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p4
Issue ID
765472
Regression
No
Message when maximum number of vertices is reached isn't informative
Steps to reproduce:
1. Open attached project
2. Drop "MeshParticle.prefab" to the scene
3. Run scene
4. Notice error message "Mesh particle system has too many vertices - some particles will be ignored"
It should be defined how many vertices is "too many vertices"
Reproduced with: 5.3.2p1, 5.4.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
Furquijo
Jan 19, 2021 18:06
Resolved, I could see in the log the maximun particles I can use
Furquijo
Jan 19, 2021 17:58
I found this problem on Unity 2018.4.23 running on android device Amazon Kindle Fire 7