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BoxCast inaccurate hit detection on "larger" meshes
Reproduction steps: 1. Open the attached project2. Open scene "CastBugLargeObjects"3. Play4. Move the GameObject "BugTester" in the ... Read more
Crashes at "GameObject::IsActive" in "UnityWebRequest.GetTexture"
Steps to reproduce:1. Download and open project "Minegur.zip"2. Open scene "MinegurScene"3. Enter play mode4. Click "Start/Stop mini... Read more
[Android] Reading an AssetBundle from StreamingAssets with WWW results i...
When trying to load AssetBundles from StreamingAssets with WWW a java.io.FileNotFoundException is thrown. The same code works fine i... Read more
Built .apk contains UnityEngine.dll.mdb even though it is not developmen...
The built .apk contains a file that shouldn't be there (unless this is a dev build?) - UnityEngine.dll.mdb Read more
Enum field does not retain value but rather position of the value in the...
Steps to reproduce:1. Create new project2. Create empty game object and add empty script to it3. Paste this into the said script:pub... Read more
[iOS] Application fails to load when all audio clips are referenced in s...
Steps to reproduce: 1. Open project from link below2. Build to iOS3. Launch on low end device like iPhone 4 or iPad Mini 14. App wil... Read more
[Audio] No preview for procedurally created audio clips
Reproduction steps1) Open attached project2) Open scene "ShuffleClip"3) Enter play mode--- You should hear distorted bird singing4) ... Read more
NullReferenceException in NGUI editor extension
Steps to reproduce : - import the NGUI package from the Asset Store https://www.assetstore.unity3d.com/en/#!/content/2413- open any ... Read more
ArgumentException: GUILayout: error in FC Audio Tools extension
Steps to reproduce : - import the FC Audio Tools extension from the Asset Store- go to Window > FC Audio Tools > Wave Editor- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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