Search Issue Tracker
Won't Fix
Won't Fix in 5.4.X, 5.5.X, 5.6.X
Votes
0
Found in
5.3.2p1
Issue ID
766802
Regression
Yes
[Particles][Android] Significant decrease in particle performance in Unity 5.3
Bad performance on Android devices related to the multithread rendering for particle systems in Unity 5.3
Reproduction steps:
1) Open attached project "ParticleTest"
2) Build the project for android using Unity 5.2 and 5.3
3) Start and let the app run for 2 minutes
--- Frame rate is higher at first, later it drops and stabilises
3) Compare frame rates of both builds
--- Frame rate is shown in the top right corner of the screen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Add comment