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0
votes
Fixed

[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...

DirectX

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Mar 30, 2016

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Version/s: 5.4.0b11

Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more

0
votes
Fixed

Instant Startup Crash on Linux

Linux

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Mar 30, 2016

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Version/s: 5.3.4p1

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0
votes
Fixed

[Firefox] Releasing MMB/RMB outside the player does not register release

Webplayer

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Mar 30, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more

0
votes
Fixed

[WSA] TouchScreenKeyboard.wasCanceled is always false

Windows Store Apps

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Mar 30, 2016

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Version/s: 5.3.4p1

On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more

0
votes
Won't Fix

Unable to deselect objects using ctrl + area selection tool if prefab co...

Scene/Game View

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Mar 30, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project "784006.zip"2. Open scene "repro"3. In hierarchy, notice "Cube"4. Expand it and select ... Read more

5
votes
Fixed

Setting CharacterController.center wil trigger OnTriggerEnter/OnTriggerE...

Physics

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Mar 29, 2016

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Version/s: 5.4.0b11

Steps to reproduce: 1. Open attached project "783968.zip"2. Open scene "TriggerTest/trigger"3. Run it4. Press "Adjust" button, which... Read more

1
votes
Duplicate

Editor crashes when building asset bundles that include Spine assets

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Mar 29, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open project attached in the edit section.2) Select "Avatar_boy" prefab and change its Asset Bundle tag to a n... Read more

0
votes
Duplicate
0
votes
Fixed

[UI] [TEXT] When UI Text's width/height is not an even number text appea...

UI

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Mar 29, 2016

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Version/s: 5.3.4p1

Reproduction steps:1) Open "FuzzyTextWithRich" attached project2) Open main scene3) Compare both texts in Game View window Expected ... Read more

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