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Unity crashes with some projects/textures when converting to ATC(adreno)...
Building with ATC(adreno) texture compression or switching platform with it makes Unity unresponsive in 5.0 for some projects/textures. Read more
Inconsistent interreflections for realtime reflection probes
In the Editor during Play mode one object with a realtime reflection probe honors reflection bounces but another identical object do... Read more
Realtime GI is broken if LoadLevelAdditive is used
How to reproduce: 1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI. 2. Open A.unity scene again. 3. Find Wo... Read more
Baked directional light produces artifacts on shadowed side of primitives
1) What happened Baked directional light produces artifacts on shadowed side of primitives 2) How can we reproduce it using the exa... Read more
[Crash] Crash when calling GetParticles/SetParticles on a SubEmitter sys...
To Reproduce: 1. Open the project '658934_get_set_particles_crash' (attached to the post). 2. Open the TestScript.cs and uncomment... Read more
[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
Black triangles at random vertex positions
To reproduce: 1. Open the attached project 2. There is a scene with a script, an object and the object is animated 3. Observe the bl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes