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Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce:1. Open attached project2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCode' ... Read more
[UI] Duplicating child objects of Canvas with rotation set to Worldspace...
Steps to reproduce:1) open users attached project2) select from hierarchy cube>CanvasWithLocalRotation>Panel3) duplicate (ctrl... Read more
Compression is not performed on AssetBundles using BuildPipeline.BuildSt...
When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created As... Read more
[Regression][OSX][5.3] Launcher crashes after correct login attempt (in ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
"Show in Explorer" option opens multiple explorer windows when all selec...
[This issue is more like a future request] Steps to reproduce:1. Open attached project.2. In the "Project" window select all the ass... Read more
[Inspector][Rotation] Rotation value change in play mode is calculated i...
Repro steps:1) Open project2) Create a cube3) Change Rotation X to 1004) Enter Playmode and notice it is changed to ~805) Repeat wit... Read more
Inconsistent behaviour when drag-and-dropping new assets
This looks like 3 separate problems: 1. Dragging an asset directly into the scene view (seems possible since 5.2) creates two copies... Read more
Sprite gets cut off diagonally
Steps to reproduce:1. Download attached spritesheet "Aldebert.png".2. Import sprite with settings:Texture Type: Sprite (2D and UI)Sp... Read more
Unity crashes when loading a new level
Steps to reproduce:1) Extract and open the project (TDS.zip).2) Open scene 'first.unity'.3) Enter playmode.4) Wait for a few seconds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open