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Lightmap Indexes Overwritten on Additive Level Loads
Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more
Blittable structs aren't blitted in native method calls
How to reproduce: 1. Open attached project2. Build to iOS3. Open the Xcode project4. Search for "FakeNativeMethod" and inspect the p... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html-buildTarget <name> suggests to use "wsa" argument in command line. ht... Read more
[Editor] Editor Crash
Description:It looks like in the log that D3D is not supported due to the hardware of the user’s computer. Error code 0x887a0004 was... Read more
Plugins folder compiles even when nothing has changed in that folder
How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project2) Set up Vive, SteamVR, Etc3) Ensure VR mode is enabled + OpenVR preffered SDK4) Open 'SharedShadow... Read more
[Shuriken] Saved by batching of multiple particle systems is not indicated
Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more
[Android] UI performance regression on most Adreno 305 devices
To reproduce:1) Open attached project and scene in it2) Make sure it autoconnects to profiler3) Build and run on device4) Open profi... Read more
Always included shader UI/Default Font no longer needed
How to reproduce:1. Create a new project.2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics)... Read more
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce:1. Download and open attached project "784179_repro.7z"2. Make sure VR mode is on ("Edit->Project Settings->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor