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0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

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Feb 03, 2016

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Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

0
votes
Duplicate

[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...

Android

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Feb 03, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project2) Make sure it is set to IL2CPP3) Build and run on device4) Close the app fully (clearing from... Read more

0
votes
Fixed

[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security

WebGL

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Feb 02, 2016

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Version/s: 5.3.1p4

-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro:--Attempt to... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

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Feb 02, 2016

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Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

0
votes
Fixed

Meshes with Scale In Lightmap set to 0 are still baked into lightmap

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project2. Open scene "LM_ShadowCaster3"3. Inspect that "Plane" and its child "Cube" found in hi... Read more

3
votes
Won't Fix

[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...

Input

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:1. Open attached project "Joysticks TEST"2. Open scene "JoysticksTestScene"3. Enter play mode--- GUI label will t... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

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Feb 02, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) open project "UNETBugReport_NetworkServerSpawn.zip"2) build and run as host3) open scene "LoginScreen" and joi... Read more

0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Open attached project2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder3. Editor crashes... Read more

1
votes
Fixed

LightProbes are not used if camera is additivley added from another scen...

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more

1
votes
Won't Fix

[OpenVR] Water Reflections Rendering Issue

XR SDK

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Feb 02, 2016

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Version/s: 5.4.0b5

1) Download project, enable VR and set preffered VR device to Open VR2) Open the Rift Water Sky Reflection Scene3) Enter Play mode4)... Read more

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