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AudioSource.time is incorrect when .wav file sample rate is not 44.1khz
Steps to reproduce this issue:1. Build and run attached project to WebGL.2. Text near the button on the upper left corner is: string... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.32) set target platform to windows 643) enable VR mode4) plugin oculus or other device5) Press play and... Read more
[Script Updater]Unity fails to run script updater when "safeCollisionEve...
Steps to reproduce1. Open attached project.2. Notice that window "API Update Required" appears automatically.(if this window does no... Read more
EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect ... Read more
[Regression][5.3][OSX] ALLOC_TEMP_THREAD errors are shown after clicking...
Steps to repro: 1. Open Unity on OSX 10.11;2. Create new project and scene;3. Modify scene (e.g. add some gameobjects);4. Open Asset... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps:1. Open the attached project2. Open the "DoesNotWorkExample" scene within the Editor.3. Press the "Play" button.4... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce:1. Open the attached project2. Right Mouse Click on Assets folder and select Reimport All3. After it is done, build... Read more
Documentation button is absent in betas for some Items
Documentation button is absent in betas for some Items 1. What happenedSome objects (Font, AnimatorControllerOverride) lost link to ... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more
[UNET] Enabling pooled objects freezes game when authority was changed f...
Steps to reproduce:1. Start two instances, editor - "Server-Only", build - "Client".2. Connect the client to the server.3. Click "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor