Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
767219
Regression
No
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is misleading
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have a texture using ETC1 with alpha if its not a sprite.
Reproducible: 5.4.0b4, 5.3.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment