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Fixed in 2019.1.X



Found in


Issue ID




Meshes with Scale In Lightmap set to 0 are still baked into lightmap

Progressive Lightmapper


Steps to reproduce:

1. Open attached project
2. Open scene "LM_ShadowCaster3"
3. Inspect that "Plane" and its child "Cube" found in hierarchy both have "Scale In Lightmap" set to 0
4. Bake lightmap
5. Preview it and notice that there's a small bright spot/artifact in the right bottom corner.
6. Disable "Plane" and its child "Cube"
7. Build lightmap again and notice that this time there's no spot/artifact

Reproducible with: 5.1.4f1, 5.2.4p1, 5.3.2p2, 5.4.0b4

  1. Resolution Note (fix version 2019.1):

    Feature fixing this issue is in the pipeline.

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