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[BugReporter] Public field is stored from previous versions
If Public checkbox was checked/unchecked in BR in Unity 5.3, it would be set to the same value in 5.4.x. How we can reproduce it usi... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Note how the square which says '2cm' in the bottom right corner... Read more
[WebGL2.0] content built with 5.3.4 doesn't start
-e: see title, content fails to load and an error is thrown--tested with FF beta (46) and nightly (48)--works with same project buil... Read more
Custom window is broken in ProBuilder package
Steps to reproduce : - import the ProBuilder Advance package https://www.assetstore.unity3d.com/en/#!/content/3558- go to Tools >... Read more
Button gets resized in custom Inspector TextFX
Steps to reproduce : - import the TextFX package https://www.assetstore.unity3d.com/en/#!/content/7217- open the Demo Scene- select ... Read more
[WebGL2.0] Error spam on running build: glGetIntegerv: GL_INVALID_ENUM
-e: see title, tested in FF Beta (46) and nightly (48), canary(51) -repro:--create empty 3D project--save default scene and add to b... Read more
[AssetBundle manager] Local AssetBundle server does not start up
Reproduction steps:1) Open attached project--- Has AssetBundle manager imported (https://www.assetstore.unity3d.com/en/#!/content/45... Read more
Two independent Particle systems appear to be using the exact same seed ...
How to reproduce: 1. Open attached project2. Open scene particles.unity3. Play the scene- Note how the coloured particles and the bl... Read more
[SpriteEditor] Sprite name changes to "Sides" value temporarily
Repro steps:(Gif attached)1) Open attached project and select any sprite in Asset window.2) In Inspector hit Sprite Editor and edit ... Read more
MissingReferenceException when aborting save pop up generated by Sprite ...
Reproduction steps:(Gif in Edit)1) Open attached project, select any sprite in the Asset window.2) Hit Sprite Editor button in Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open