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Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Button] Null references when passing gameObjects as parameters to funct...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. Play the scene 4. Press on the button 5. Notice 'Nul... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more
[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...
To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compe... Read more
[Lightmapping] Previously statically lightmapped objects have artifacts ...
Steps to reproduce: 1. Download attached project 2. Open test3 scene 3. Select any of the static objects in the scene. "Cube" get mo... Read more
[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more
[Prefab] gameObject.GetComponents(list) does not get components on prefab
Steps to reproduce this issue: 1. Open the attached project 2. It has 'test' prefab 3. Prefab has 2 scripts: 1) MainScript 2) SubS... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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