Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
661249
Regression
No
[Lightmapping] Previously statically lightmapped objects have artifacts when baking manually
Steps to reproduce:
1. Download attached project
2. Open test3 scene
3. Select any of the static objects in the scene. "Cube" get most affected.
4. Disable Lightmap Static flag on it.
5. Rebake. It will have artifacts visible on it.
Issue is best reproducible with no less than three objects in the scene. Switching to another scene and coming back to disable Lightmap Static flag also reproduces the issue.
Reproducible in Non Directional, Directional and Directional Specular modes.
Continuous baking does not reproduce this issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Add comment