Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
661043
Regression
No
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/
UnityEditor/Highlighter.mem.xml contains:
"<returns>/true/ if the requested element was found; otherwise /false/.</returns>"
On http://docs.unity3d.com/500/Documentation/ScriptReference/Highlighter.Highlight.html, this is outputted as:
"Returns
bool false if the requested element was found; otherwise false."
A (perhaps) similar example is UnityEngine/GUI.mem.xml, which contains "<returns>/true/ when the users clicks the button.</returns>", but output at (http://docs.unity3d.com/500/Documentation/ScriptReference/GUI.Button.html) is "bool /true/ when the users clicks the button." (note the slashes is kept)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment