Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
661043
Regression
No
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/
UnityEditor/Highlighter.mem.xml contains:
"<returns>/true/ if the requested element was found; otherwise /false/.</returns>"
On http://docs.unity3d.com/500/Documentation/ScriptReference/Highlighter.Highlight.html, this is outputted as:
"Returns
bool false if the requested element was found; otherwise false."
A (perhaps) similar example is UnityEngine/GUI.mem.xml, which contains "<returns>/true/ when the users clicks the button.</returns>", but output at (http://docs.unity3d.com/500/Documentation/ScriptReference/GUI.Button.html) is "bool /true/ when the users clicks the button." (note the slashes is kept)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment