Search Issue Tracker
Not Reproducible
Votes
1
Found in
4.6.1f1
Issue ID
661248
Regression
No
[CustomEditor] The value edited in edit mode gets reverted after playing when using a locked inspector (4.6 issue)
Steps to reproduce this issue:
1. Select the GameObject in the scene "TestScene"
2. Lock the inspector
3. Deslect the GameObject (you should now keep the GameObject deselected for the rest of the steps to reproduce this bug)
4. Press Play to run the scene
5. Press Play again to edit the scene
6. Change the value "count" in the inspector with it still deselected
7. Press Play to play the scene (the value should be whatever you changed it to)
8. Press Play again to go back to edit mode
9. The value is now reverted but it should have kept the value you inputed previously in edit mode
If Inspector is not locked everything works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment