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Sign in always fails under proxy
1. What happenedUnder network environment using proxy, user can never be able to sign in. 2. How we can reproduce it.start Unity 5.3... Read more
[iOS] XCode throws compile error with System.IntPtr in .dll
1. Open attached project2. Build to iOS with IL2CPP3. XCode will fail building Read more
Screen Space - Overlay Canvas can be moved on Z axis in scene view
Steps to reproduce:1. Download and open the attached project2. Open Scene "Main"3. Try to move Canvas in scene view with Z axis arro... Read more
[tvOS] Build and Run doesn't work on Apple TV with XCode 7.3
1. Create new project2. Build and Run to tvOS3. XCode will open and nothing will happen If XCode 7.2 is used then it will start buil... Read more
Unity Freezes while recompiling the script
To reproduce the issue follow the steps:1. Go to Windows tab and open REX extension2. Play scene3. Write any expression into REX win... Read more
RectTransform changes its position if unparenting from scaled parent
Steps to reproduce: 1. Open attached project2. Open scene "BugTest"3. Run scene4. In console, notice two outputs. First is the RectT... Read more
Playing scene with particles crashes at ParticleSystemParticles::element...
Steps to reproduce: 1. Open attached project "786316.zip"2. Open scene "bake_scene_01"3. Run itUnity crashes at ParticleSystemPartic... Read more
DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note the error in the console: CompleteContent ... Read more
Crash on some mobile when using ARGB32 temporary render textures from Un...
Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format. T... Read more
[UnityWebRequest] redirectLimit = 0 doesn't disable redirects
Steps to reproduce:1. Open attached project2. Play "Test" scene3. Notice error in the console ("Response code is not 301")4. Open "R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS