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[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...
Steps to reproduce: 1. Open attached project2. In project tab, click "Show in explorer"3. Rename asset "B" to "C", do the same to it... Read more
[WP8.1][UWP] Surface shader will not compile due to it having passes tha...
To reproduce:1. Build and run attached project2. Deploy to device with ARM architecture3. Notice errors in the output Only reproduci... Read more
Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...
Steps to reproduce: 1. Open attached project "786829.zip"2. Open scene "repro"3. In top menu, click "Test > Test Undo". This will... Read more
The Rotation Attribute on Animation Editor does not animate in negative ...
How to reproduce:1. Open the attached project2. Open test scene3. Select Game Object in hierarchy4. Open animation window and create... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps:1) Open project "VectrosityTegra"2) Build scene "DrawLinesTouch" for Android3) Run on a device with Tegra 3 chip4... Read more
[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...
How to reproduce:1. Open the attached project2. Open scene3. Select sprite from Assets folder4. Drag it onto the plane in the scene.... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce:1. Download and open attached project "delete my.zip"2. Open scene "1"3. Notice artifacts floating above grass qu... Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anothe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS