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[AMD-only][Animation][GLCore] Memory leak and crash having high poly mes...
Steps to reproduce: 1. Open Unity with command line argument -force-glcore (or 4.5 or 4.0)2. Download and import attached project. (... Read more
[GLCore][AMD][Windows] Editor UI is black, text is not visible, font is ...
Steps to reproduce: 1. Start unity with command line argument -force-glcore32 or -force-glcore332. Open or create any project. Expec... Read more
[Shaders][hlsl2glsl] SSAO Pro v2 compile error / weirdness for OpenGL / ...
"Shader error in 'Bug/SSAO Pro V2': initializer of const variable `uvs' must be a constant expression at line 296 (on metal)" error,... Read more
[External] [WebGL 2.0] [Canary 51] new Unity splash screen has texture e...
-e: see title, splash screen works with WebGL 1.0 in canary, with 2.0 in FF47 -repro:--create new empty project--set WebGL 2.0 as fi... Read more
Error message is hardly readable because of the background colour
Steps to reproduce:1. Have a serial key which has reached its max number of activations2. Attempt to activate serial key in the edit... Read more
[MSBUG][UWP] Project with non-english name fails to build with .NET Nati...
Reproducible on 5.2, 5.3.4, 5.4.0. Repro steps:1. Create a new project in Unity named "テスト".2. Switch to WSA Universal 10 platform. ... Read more
[Baked] Ambient lighting doesn't affect some mesh triangles if Baked GI ...
Steps to reproduce: 1. Open attached project2. Open scene "LightmapTest2"3. Open Lighting window and build lightmap4. Notice that bo... Read more
[WebGL][Win]AudioClip.length is multiplied by ~4.53 when loaded through WWW
Repro steps:1) Open the project and Main.scene2) Build and run it for WebGL3) In the browser open up the Console4) Notice the differ... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title