Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.6.1p5
Issue ID
664720
Regression
Yes
Switching between iOS and Standalone platforms, create error message in Console
Switching between iOS and Standalone platforms, create the following error messages in Console:
"width == 1 && height == 1 && level != maxLevel"
Please see attached video for details.
To reproduce:
- Open attached project and launch "test" scene
- Switch between iOS and Standalone target platforms
- Observe the error messages in Console
Additional comment
At some point the Console spawned the following error messages, but I was not able to repro consistently:
"Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please. UnityEditor.HostView:OnGUI()"
"!GetPersistentManager().IsStreamLoaded(metaDataPath)
UnityEditor.HostView:OnGUI()"
Please see attached screen shot for details.
Regression from version 4.6.1f1 (d1db7a1b5196)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment