Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b20
Issue ID
664744
Regression
No
Having a member with the same name as one of the removed component accessors causes warnings
Since rigidbody and other direct component accessors have been deprecated to GetComponent<Component>() Unity shouldn't warn that previously valid component accessor hides the inherited member as there should be no member to hide.
Steps to reproduce:
1. Download attached project
2. See the warning:
Assets/MyPhysicsScript.cs(7,19): warning CS0108: `MyPhysicsScript.rigidbody' hides inherited member `UnityEngine.Component.rigidbody'. Use the new keyword if hiding was intended
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Soraphis
Jun 14, 2018 10:42
We're now in 2018 and this is still a thing.
i know the warning is by design, but why are the properties in the base class not removed?
BrainAndBrain
Sep 10, 2016 18:10
How, or rather why, is this by design? We're well past the release that deprecated component accessors, and this warning only serves to confuse.