Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
664740
Regression
No
[WP8] Nested serializable struct causes crash
A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaround
To reproduce:
1. Open attached project "repro.zip"
2. Build & run for WP8
3. The app crashes after the splash screen
When native debugging with visual studio an "Access violation reading location 0x0000001C." is thrown.
Then "The program '[1848] TaskHost.exe' has exited with code -2146233082 (0x80131506)."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment