Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
664730
Regression
Yes
Only use DX11 WARP in batchmode when no GPU is available (or WARP requested)
Beta 20 made it so that DX11 WARP (software renderer) is always used in batch mode.
However that made performance tests run 10x slower, since they use batch mode (for some reason).
Fix it!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment