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0
votes
Fixed

Playable.CastTo crashes Unity

Director

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Apr 01, 2016

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Version/s: 5.4.0b11

Steps to reproduce: 1. Open attached project2. Open scene "CrashAnimation"3. Run the sceneUnity crashes Reproduced with: 5.4.0b3, 5.... Read more

0
votes
Fixed

Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...

Audio

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Apr 01, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Play the scene4. Disable the 'With On Audio Filter" compone... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more

1
votes
Fixed

[Audio] AudioClip.samples returns a wrong number of samples

Audio

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Apr 01, 2016

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Version/s: 5.3.4p1

Reproduction steps:1) Open attached project2) Select "Piano 15" clip in the project window3) From the menu bar run Tools -> Audio... Read more

0
votes
Fixed

[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...

Asset Loading

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project "784876.zip"2. Open scene "Scenes/testscene"3. In hierarchy, select "BakeCube"4. Make s... Read more

0
votes
Fixed

[Shuriken] Prewarm is ignored when start delay value was greater than st...

Shuriken

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project.2. Open scene: Test3. Press play. Expected result: Both particles start ... Read more

0
votes
Fixed

[5.4] TextureArrays: ability to release system memory copy for non-reada...

Graphics - General

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Apr 01, 2016

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Version/s: 5.4.0b12

Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more

0
votes
Fixed

VRAM detection wrong when using OpenGL

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open project "vram"2. Open scene3. Play the scene4. Notice that in the console it says how much VRAM your comp... Read more

0
votes
By Design

Auto Lightmaps rebuilding again when no changes are made in the scene wh...

Deployment Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce:1. Download and open the attached project "LightmapsRebuild.zip"2. Open Scene "Scene 1"3. Move Cube - Notice ligh... Read more

0
votes
Fixed

Crash in AnimationClipPlayable::SetClip when playing scene

Animation

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Apr 01, 2016

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Version/s: 5.4.0b12

To reproduce:1. Open attached project (repro784839.zip)2. Run Test scene3. Resume scene if it gets paused by error4. Editor crashes ... Read more

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