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When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...
To reproduce:1. Open the attached project ("769458 repro.zip")2. Open the scene "level1_Matt"3. Enter play mode and then stop itThe ... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project2. Open scene GAFHiccup.unity3. Open the Profiler window4. Play the scene5. Delete the gam... Read more
Connecting profiler rometly with different versions results in crash
To reproduce this case you are going to need:1. Local network2. Two PC machines ProjectSteps:1. Create Project on 5.3 with computer ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity;2. Open attached project and ’test.unity' scene;3. Notice that there are 2 same tree creator prefabs o... Read more
[UNET][Transform] Only Y axis rotations are transmissed to other instance
Repro steps:1) Open the project2) Build and run, so you would have two instances(Include LobbyScene and CompleteMainScene in the bui... Read more
[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project2. When asked to update API do so3. Notice that once Unity starts, console will have mes... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
Manipulating object with Vector2 changes it's Z axis
To reproduce:1) Open the attached project2) Select Wall game object3) Run the scene4) Notice that Z value is 15) Now mark "Moved" in... Read more
[TreeCreator] Toggling tree settings in tree creator breaks tree rendering
Steps to repro: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Select 'Tree1' gameobject in the Hierarchy view;4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default