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[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...
Steps to reproduce:1. open users attached project2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::Plat... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[SpringJoint] If min and max distances are equal then changing min dista...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run scene4. Notice that left set of cubes is behaving correctly -... Read more
Animation.Update update Calls if GameObject is disabled by script
Steps to reproduce: 1) Download attached project 'TestAnimationProject.zip' and open in Unity.2) Press Play and check Profiler.Note:... Read more
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to fin... Read more
UI Outline is seen through transparent text
Steps to reproduce: 1. Open the attached project2. Open scene "Main"3. Notice that the most left text (with outline enabled) is dark... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS