Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b5
Issue ID
769432
Regression
No
[TreeCreator] Toggling tree settings in tree creator breaks tree rendering
Steps to repro:
1. Open Unity;
2. Open attached project and 'test.unity' scene;
3. Select 'Tree1' gameobject in the Hierarchy view;
4. Either toggle any setting in the tree creator (for example, Distribution section) or click on tree root node on the graph;
5. Observe tree rendering.
Actual result:
Tree and leaf rendering breaks. Only tree mesh is visible, without textures and UV's. See attached gif video and actual_treecreator screenshot.
Expected result:
Tree and leaf rendering should not break after toggling tree settings in Inspector (see attached expected_treecreator screenshot).
Notes:
- Reproduces on both OSX 10.11.3 and Windows 10;
- Reproduces on 5.4.0b5, 5.4.0b4, 5.3.2f1; On 5.3.1f1 tree leaves are not rendered after dragging them to the scene;
- Undoing setting toggling doesn't restore prefab rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Add comment