Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b5
Issue ID
769432
Regression
No
[TreeCreator] Toggling tree settings in tree creator breaks tree rendering
Steps to repro:
1. Open Unity;
2. Open attached project and 'test.unity' scene;
3. Select 'Tree1' gameobject in the Hierarchy view;
4. Either toggle any setting in the tree creator (for example, Distribution section) or click on tree root node on the graph;
5. Observe tree rendering.
Actual result:
Tree and leaf rendering breaks. Only tree mesh is visible, without textures and UV's. See attached gif video and actual_treecreator screenshot.
Expected result:
Tree and leaf rendering should not break after toggling tree settings in Inspector (see attached expected_treecreator screenshot).
Notes:
- Reproduces on both OSX 10.11.3 and Windows 10;
- Reproduces on 5.4.0b5, 5.4.0b4, 5.3.2f1; On 5.3.1f1 tree leaves are not rendered after dragging them to the scene;
- Undoing setting toggling doesn't restore prefab rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment