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[Multi-Display] Changing primary monitor still opens scene in first monitor
Steps to reproduce:1. Download and open project2. Open scene "main"3. Build for windows platform and play4. Change display to second... Read more
[Chrome+Edge] Standard Assets scene fails with audio error: provided flo...
-e: see title -repro:--create new project--import standard assets from asset store--build the car and/or carAI scene--run in browser... Read more
Should not display Event warning
Event warning is triggered when it should not. repro:-create a GO with clip-in Animation window, create Animation Events over time-c... Read more
Sprite gets corrupted on Editor Play
Sprite gets permanently corrupted on Editor Play repro:-Import attached sprite package-Drop sprite into Scene (2D)-Click play in the... Read more
[WebGL][Mac] Input Axes gets stuck when combined with command key
Steps to reproduce:1) open users attached project2) build for webgl3) hold the Command key and Press and release the right arrow key... Read more
[TerrainNavigation] Shadowy artifact appears on terrain when moving view...
Steps to repro: 1. Open Unity;2. Import attached 'ShadowyArtifactTerrain' package;3. Open 'test' scene;4. Select Main Camera gameobj... Read more
[Multi-Display] DX9 renders solid color instead of Don't clear flags in ...
Steps to reproduce:1. Download and open project2. Open scene "main"3. change Graphics API to DX94. Build for windows standalone buil... Read more
Switching graphics API to any OpenGL crashes Unity
Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issue... Read more
[WSA] Tile's "Short name" is limited to 13 chars instead of 40
In player settings under Icon section Tile's "Short name" is limited to 13 characters although in https://msdn.microsoft.com/en-us/l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS