Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f1
Issue ID
789572
Regression
No
[Multi-Display] Changing primary monitor still opens scene in first monitor
Steps to reproduce:
1. Download and open project
2. Open scene "main"
3. Build for windows platform and play
4. Change display to second one
5. Notice Unity logo appears in second screen, but camera still loads in same monitor and shows Test 1 text in first screen
Workaround:
Change monitor cables physically.
Notes:
Changing Windows display settings and setting up second monitor as primary still does not change anything.
Reproduced with: 5.3.0f1, 5.3.4p2, 5.4.0b15.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Motek_Gijs
Jul 27, 2016 09:35
Still not working as intended, I have three displays. Whenever I overwrite the unity main display it still launches the application on the windows main monitor instead of the desired display.