Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f1
Issue ID
789572
Regression
No
[Multi-Display] Changing primary monitor still opens scene in first monitor
Steps to reproduce:
1. Download and open project
2. Open scene "main"
3. Build for windows platform and play
4. Change display to second one
5. Notice Unity logo appears in second screen, but camera still loads in same monitor and shows Test 1 text in first screen
Workaround:
Change monitor cables physically.
Notes:
Changing Windows display settings and setting up second monitor as primary still does not change anything.
Reproduced with: 5.3.0f1, 5.3.4p2, 5.4.0b15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Motek_Gijs
Jul 27, 2016 09:35
Still not working as intended, I have three displays. Whenever I overwrite the unity main display it still launches the application on the windows main monitor instead of the desired display.