Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f1
Issue ID
789572
Regression
No
[Multi-Display] Changing primary monitor still opens scene in first monitor
Steps to reproduce:
1. Download and open project
2. Open scene "main"
3. Build for windows platform and play
4. Change display to second one
5. Notice Unity logo appears in second screen, but camera still loads in same monitor and shows Test 1 text in first screen
Workaround:
Change monitor cables physically.
Notes:
Changing Windows display settings and setting up second monitor as primary still does not change anything.
Reproduced with: 5.3.0f1, 5.3.4p2, 5.4.0b15.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
Motek_Gijs
Jul 27, 2016 09:35
Still not working as intended, I have three displays. Whenever I overwrite the unity main display it still launches the application on the windows main monitor instead of the desired display.