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Broadcast discovery not stopping after multiple calls
Steps to reproduce:1) Unzip and open the project attached by user (Broadcast.zip) in Unity.2) Open scene 'one.unity' and play it.3) ... Read more
Projects stuck on splash screen
Projects stuck on splash screen 1. What happened The attached projects get stuck on the splash screen on launch to the device. These... Read more
System.Environment.SpecialFolder.MyDocuments doesn't point to Documents ...
To reproduce:1. Open attached project2. Run itNotice that the folder displayed isn't the documents folder, but rather the user folde... Read more
[ComputeShader][WebGL]Console error when try to Dispatch Compute Shader ...
Steps to reproduce:1) Download attached project "Compute Shader Test.zip".2) Play scene3) error is printed in console expected resul... Read more
World space canvas aren't being rendered
Steps to reproduce: 1. Open project2. Open scene "TestBUG"3. Go to game view-Notice that canvas disappear after few seconds. Resizin... Read more
"Unable to unroll loop" - Error while compiling custom shader
Steps to reproduce:1. Open "Case-790263 repro" project2. Open "test" scene3. Click on Terrain.shader4. Compile Terrain.shader5. Noti... Read more
Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
importing Sample UI package outputs warning for basehierarchySort
1. download the UI sample package from the asset store: unity Samples: UI2. import the package3. as soon as it's done, the console w... Read more
Clip end time edit does not preview after current end time
Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro:-add any clip ... Read more
"Coupling Animation and Navigation": example project is not working corr...
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS