Search Issue Tracker

0
votes
Fixed

[Image] Setting Image type - Filled breaks renderer, making it to fail i...

UI

-

Sep 29, 2015

-

Version/s: 5.2.1p1

Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select the "Image" object in the hierarchy (It's the circular... Read more

0
votes
Fixed

[WebGL][UI] slider is black in build if handle or background has no sour...

WebGL

-

Sep 29, 2015

-

Version/s: 5.2.1f1

-e: WebGL slider is black in build if handle or background has no source image -repro:--open scene "BlackHandle"--press play--notice... Read more

3
votes
Fixed

LoadLevelAdditive assigning wrong lightmap for terrain

Global Illumination

-

Sep 29, 2015

-

Version/s: 5.2.1f1

Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more

0
votes
Duplicate

Fill Amount doesn't properly de-fill Filled Sprites

UI

-

Sep 27, 2015

-

Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more

0
votes
Fixed

SpeedTree dynamic batching produces unexpected shadows

Speedtree Integration

-

Sep 29, 2015

-

Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more

0
votes
By Design

Gyroscope.enabled doesn't enable/disable the Gyroscope

Input

-

Sep 29, 2015

-

Version/s: 5.2.1p1

Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more

0
votes
Fixed

[tvOS] Remote Sensors mapped to incorrect Joystick Axis

tvOS

-

Sep 29, 2015

-

Version/s: 5.1.4b13

Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more

2
votes
Not Reproducible

[UWP] Build & run either fails or takes extremely long

Windows Store Apps

-

Aug 26, 2015

-

Version/s: 5.2.0f2

What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more

1
votes
Fixed

Using a Canvas with Render mode as World Space results in Unity Editor C...

UI

-

Sep 23, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open CockpitTest scene3. Select CockpitDisplays->Canvas object4. Change Render Mode to Wo... Read more

0
votes
By Design

[Batching] Unlit shader changes drastically when cloning gameObject and ...

Shaders

-

Sep 26, 2015

-

Version/s: 5.2.1f1

Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more