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[iOS] Memory leaks are being detected when instantiating an object with ...
Steps to reproduce: 1. Open attached project2. Go to iOS Player Settings and set 'Target SDK' to 'Device SDK' (it's set to 'Simulato... Read more
Mathf.MoveTowardsAngle freezes with certain values
Steps to reproduce:1. Open "angle" project2. Open "1" scene3. Click on MainCamera4. Play scene and watch "Angle" values in inspector... Read more
[Direct3D9] Depth Texture has visual glitches in deferred rendering path
Reproduction steps:1) Open user's attached project2) Open "Pond" scene (located in Assets/DepthBug/Demo/Scenes)3) Change "Rendering ... Read more
[Animation] Game crashes during animation
This is reproducible w/o VR mode Happens here: Version 5.4.0b17 (a34abf3bb95e)Mon, 25 Apr 2016 10:57:32 GMTBranch: 5.4/release Does ... Read more
Can't connect to Profiler (see note at bottom of report)
Can't connect to Profiler Tizen or iOS 1. What happened The Tizen player will see the device in the profiler window, but will not co... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip"2. Open scene "repro"3. Open profiler4. Run it5. Once Ball touches terrain,... Read more
[Linux] Builds crash if Graphics API is set to auto
Steps to reproduce:1) Open the project attached by user (works with any project).2) Make sure that 'Auto Graphics API for Linux' is ... Read more
Unity is not responding when trying to quit in headless mode
To reproduce:1. Download attached project2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unity ... Read more
[Shuriken/WebGL] Particles ignore collider in WebGL
Steps to reproduce: Project:1. Open attached project2. Open the 'DemoScene2D' scene in 'Assets/WeatherMaker/Demo/'3. Build and Run w... Read more
[tvOS] PlayFullScreenMovie broken on Apple TV
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Click PlayVideoMinimal to play a video (or any other mode).3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS