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Converting an output to Mesh output results in broken shader compilation...
Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Convert output to URP/HDRP (Un)Lit Mesh Actual results:... Read more
Converted SG Output does not render VFX and throw errors when trying to ...
Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Change ShaderGraph output (Robot Pliers Mesh) to any ot... Read more
Visual artifacts when the normal map is using mipmap and Bilinear filter...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/DemonstrateBug.unity” Scene3. Enter the Play ... Read more
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor afte...
Steps to reproduce: 1. Create an HDRP Project 2. Import the Water Samples Project from the Package Manager for HDRP 3. Remove the HD... Read more
Scene from a specific project is stuck loading in the Web Player with th...
Reproduction steps:1. Open the attached "repro_IN-94958" project2. Open the Build Profiles ("File -> Build Profiles")3. Change th... Read more
Serialized Field's type is not updated to the correct concrete type when...
Reproduction steps:1. Open the attached “UndoSerializedFields” project2. Open the “Assets/BugReport/New Scene” Scene3. In the Hierar... Read more
Particles are not rendered when “Align To Direction” is enabled and the ...
How to reproduce:1. Open the attached “IN-95200_align_to_direction“ project2. Open the “SampleScene“ and enter Scene View3. Select “... Read more
ReflectionProbe is incorrectly culled based on Camera position and orien...
Reproduction steps:1. Open the attached “RefPrbTest” project2. Open the “Assets/Scenes/SampleScene“ Scene3. In the Game View, observ... Read more
Cloud Build button is not hidden when switching to platform from profile
Steps to reproduce: Go to Build Profiles Create a build profile Click on a profile Click on any platform Actual results: Cloud Build... Read more
[Android][iOS] The keyboard closes and re-opens when consecutive input f...
Reproduction steps:1. Open the attached “IN-95075“ project2. Build and Run the Android Player3. In the Player, tap on each input fie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window