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Fixed
Fixed in 6000.0.49f1, 6000.1.2f1, 6000.2.0a8
Votes
0
Found in
2022.3.60f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-97850
Regression
No
Converting an output to Mesh output results in broken shader compilation and error
*Steps to reproduce:*
# Import learning templates
# Open MultiStripSingleBurst VFX
# Convert output to URP/HDRP (Un)Lit Mesh
*Actual results:* Shader compilation breaks and shader errors are thrown
*Reproducible with versions:* 6000.0.33f1, 6000.2.0a5
*Not reproducible with versions:* n/a
*Can’t test with versions:* n/a
*Tested on (OS):* Windows
*Notes:*
* i didn't check other streams to confirm if it is a regression
* seems to happen with Mesh Unlit/Lit Output only, tested converting to quad, point and couldnt repro
Errors:
[Worker4] Shader error in 'Hidden/VFX/MultiStripSingleBurst/Robot Arms/A/Robot Pliers Mesh': undeclared identifier 'id' at Templates/VFX/MultiStripSingleBurst.vfx(3277) (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 4>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP
Shader error in 'Hidden/VFX/MultiStripSingleBurst/Robot Arms/A/Robot Pliers Mesh': undeclared identifier 'id' at Templates/VFX/MultiStripSingleBurst.vfx(1142) (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Fragment program with <no keywords>
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