Search Issue Tracker
Fixed
Fixed in 2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0a7
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97828
Regression
No
Particles are not rendered when “Align To Direction” is enabled and the Z-scale is set to 0 under the Shape module in the Particle System component
How to reproduce:
1. Open the attached “IN-95200_align_to_direction“ project
2. Open the “SampleScene“ and enter Scene View
3. Select “Particle System“ GameObject
4. In the Inspector window, under the Particle System component, go to the “Shape“ module, set the Scale of the Z-axis to 0 and ensure that “Align To Direction“ is enabled
5. Observe the result
Expected result: Particles are rendered
Actual result: Particles are not rendered
Reproducible with: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- Reproducible in Player
- All available shapes under the Shape module were tested and the issue was reproduced only with the Box shape and Rectangle shape
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment