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Fixed
Fixed in 6000.0.47f1, 6000.1.0b15, 6000.2.0a8
Votes
0
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a5
7000.0.0a1
Issue ID
UUM-97849
Regression
No
Converted SG Output does not render VFX and throw errors when trying to revert changes
Steps to reproduce:
- Import learning templates
- Open MultiStripSingleBurst VFX
- Change ShaderGraph output (Robot Pliers Mesh) to any other shader (e.g., SG_Baseball)
- Convert output to Unlit Quad
- Press CTRL/CMD + Z to undo all changes (without releasing keys)
Actual results: VFX is not rendered, some ports from SG Output disappear until recompiled and errors are spammed to the console
Reproducible with versions: 6000.0.33f1, 6000.2.0a5
Not reproducible with versions: n/a
Can’t test with versions: n/a
Tested on (OS): Windows
Notes:
Error 01:
ArgumentException: Context does not exist
UnityEditor.VFX.VFXData+<GetAttributesForContext>d__40.MoveNext () (at C:/../../Documents/unity/packages/com.unity.visualeffectgraph/Editor/Data/VFXData.cs:246)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <83c2e80c632943a485c1e12619e4eddd>:0)
UnityEditor.VFX.VFXBasicInitialize.GenerateErrors (UnityEditor.VFX.VFXErrorReporter report) (at C:/../../Documents/unity/packages/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs:136)
Error 02:
Unity cannot compile the VisualEffectAsset at path "Assets/Samples/Visual Effect Graph/17.0.3/Learning Templates/VFX/MultiStripSingleBurst.vfx" because of the following exception:
System.ArgumentNullException: Value cannot be null.
at UnityEditor.VFX.VFXExpressionMapper.AddExpression (UnityEditor.VFX.VFXExpression exp, System.String name, System.Int32 id) [0x000df] in C:\..\..\Documents\unity\packages\com.unity.visualeffectgraph\Editor\Compiler\VFXExpressionMapper.cs:139
I did not check whether it is a regression
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