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Moving child from deleted prefab in hierarchy crashes Unity
How reproduce: 1. Create a new project 2. Create a game object with child in hierarchy 3. Make a prefab of it by dragging to the Pro... Read more
[ParticleSystem] Sub-emitters should be named after their "type" when ge...
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO... Read more
Duplicating a gameObject does not duplicate the baked NavMesh
Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more
[Mac] Building Settings window allow to press Build and Run button twice...
1. Open project. 2. File - Building settings. 3. DoubleClick on Build and Run button. 3. Press Save in a first window. (game buil... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
Type.GetProperties() is not returning all properties in WebGL
1. Open attached project ("754006") 2. Open "test" scene 3. Play the scene 4. Notice length of properties list printed out in the sc... Read more
[Android] Rendering problem on Vivante GPUs with Unity 5
There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more
Baked NavMesh render overlaps level geometry when scene has objects on d...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers