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Regression: Standalone has artifacts on the scenen (connected to MeshRen...
What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more
Folder which contains ".Framework" in its name doesn't import DLL files
Steps to reproduce: 1. Download and open attached project "Folder Bug.zip" 2. Notice in project browser that is folder called "Plugi... Read more
[DX12] Particle batching does not work on DX12.
Particle batching does not work in DX12. Repro steps: 1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12") ... Read more
When Main.OnRenderImage() is called, memory is allocated for garbage col...
Reproduction steps: 1. Open the attached project 2. Open the profiler window 3. Run the "Test" scene 4. Notice that 40 bytes are all... Read more
Error when building player: "Trying to align type data before anything h...
-e: see title, build succeeds and I didn't see an issues with the build -repro: --create new project --import the unity standard as... Read more
[Batching] Particles with nested particles which are using a different m...
Particle batching breaks if a particle's nested particle (be it a sub emitter or just a child) is using a different material. Repr... Read more
[SubEmitters] Invalid AABB aabb error on particles with SubEmitters and ...
Particle system throws errors when using sub emitters and "prewarm" is checked. Repro steps: 1. Open Mixed scene from attached proj... Read more
AnimatorControllerPlayable crash on second run time instantiation of Run...
Steps to reproduce: 1. Download and open attached project "DirectorPlayerPlayCrash.zip" 2. Open scene "Scene" and play it 3. Press S... Read more
[DLL]Importing native DLL crashes Unity
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Press play button. 4. Notice that Unity crashes and "Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon