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[WebGL] Transparency not working with some shaders
Reproduction steps:1. Open "hairtest_v2" attached project.2. Build and run the "main" scene for WebGL.3. Notice that hair is visible... Read more
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce:1. open user attached project2. open scene "TheScene"3. build and run (HOST)4. in the editor switch to "LoginScen... Read more
Shader doesn't receive shadows from sprites
Reproduction steps:In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shadow... Read more
Rotating objects around Y axis performs rotation around local axis
Steps to reproduce:1) Open the attached project in Unity (rotation_bug.zip).2) Open scene 'test'unity'.3) Select the cube in the sce... Read more
[Orthographic] Game objects in scene view are clipped after use of pan tool
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select Pan tool and start to moving scene view4. After some time,... Read more
[Shaderlab:CustomEditor] work with non fixed function shader only
Reproduction steps:1. Open "New Unity Project 38" attached project.2. Select "New Material" in the Project tab.3. Notice that Inspec... Read more
Crash if DestroyImmediate called under OnPreRender
Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more
Double clicking on a script throws an InvalidOperationException
Steps to reproduce : - create a new C# script- double click it and notice the error InvalidOperationException: Operation is not vali... Read more
Warnings when creating a ScrollView
Steps to reproduce : - create a ScrollView- press play and notice the warnings SendMessage cannot be called during Awake, CheckConsi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS