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Most Recent
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0
votes
Duplicate

Moving child from deleted prefab in hierarchy crashes Unity

Assets Management

-

Dec 14, 2015

-

Version/s: 5.3.0f4

How reproduce: 1. Create a new project 2. Create a game object with child in hierarchy 3. Make a prefab of it by dragging to the Pro... Read more

0
votes
Fixed

[ParticleSystem] Sub-emitters should be named after their "type" when ge...

Shuriken

-

Dec 14, 2015

-

Version/s:

When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more

0
votes
Fixed

[ParticleSystem] Max Collision Shapes should not go below 0

Shuriken

-

Dec 14, 2015

-

Version/s:

Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO... Read more

0
votes
By Design

Duplicating a gameObject does not duplicate the baked NavMesh

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more

2
votes
Fixed

[Mac] Building Settings window allow to press Build and Run button twice...

Deployment Management

-

Dec 14, 2015

-

Version/s: 5.4.0a6

1. Open project. 2. File - Building settings. 3. DoubleClick on Build and Run button. 3. Press Save in a first window. (game buil... Read more

0
votes
Fixed

[Shuriken] Low-quality particle collision exhibits unintuitive behaviour

Shuriken

-

Dec 14, 2015

-

Version/s: 5.3.0f4

Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more

1
votes
By Design

Type.GetProperties() is not returning all properties in WebGL

IL2CPP

-

Dec 14, 2015

-

Version/s: 5.3.0f4

1. Open attached project ("754006") 2. Open "test" scene 3. Play the scene 4. Notice length of properties list printed out in the sc... Read more

0
votes
Fixed

[Android] Rendering problem on Vivante GPUs with Unity 5

Android

-

Dec 14, 2015

-

Version/s: 5.2.1p4

There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more

0
votes
Won't Fix

Baked NavMesh render overlaps level geometry when scene has objects on d...

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more

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