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Fixed in 2017.3.0f3

Votes

2

Found in

5.4.0a6

Issue ID

754030

Regression

No

[Mac] Building Settings window allow to press Build and Run button twice and saving of standalone causes "Reload Assembly" error

Deployment Management

-

1. Open project.
2. File - Building settings.
3. DoubleClick on Build and Run button.
3. Press Save in a first window. (game built)
4. Press Save in a second window. (see video and screenshot attached).

Actual result: Error appears in concole.
Expected result: There should be no ability to open 2 saving windows from building settings.

Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEditor.HostView:OnGUI()

Reproduces in 5.4.0a6, 5.2.4f1.

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