Search Issue Tracker
Fixed in 2017.3.0f3
Votes
2
Found in
5.4.0a6
Issue ID
754030
Regression
No
[Mac] Building Settings window allow to press Build and Run button twice and saving of standalone causes "Reload Assembly" error
1. Open project.
2. File - Building settings.
3. DoubleClick on Build and Run button.
3. Press Save in a first window. (game built)
4. Press Save in a second window. (see video and screenshot attached).
Actual result: Error appears in concole.
Expected result: There should be no ability to open 2 saving windows from building settings.
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEditor.HostView:OnGUI()
Reproduces in 5.4.0a6, 5.2.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment