Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
754042
Regression
No
[ParticleSystem] Sub-emitters should be named after their "type" when generated
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should reflect its type (eg "Sub-Emitter Death" etc)
NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO REPRO OR IMAGES.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor crashes on RaiseException when Baking Probe Volumes
- Crash on SerializedProperty:CopyInternalImpl when clicking on a specific Asset
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
Add comment