Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a6
Issue ID
754033
Regression
No
Duplicating a gameObject does not duplicate the baked NavMesh
Duplicating a gameObject does not duplicate the baked NavMesh
To reproduce:
1. Open attached project
2. Open 1.unity scene
3. Select GameObject gameobject
4. Bake the Surface component for it
5. Duplicate the gameObject
6. Move it away
Expected result: The navMesh get's duplicated and moved together (assigned to the new NavMesh surface component)
Actual result: You need to bake the new object's Surface again
reproduced in:
Version 5.4.0a6 (8e1942ed5322)
Fri, 11 Dec 2015 14:25:49 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment