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[Mesh] 'Optimize Game Objects' loses skinning
Steps to reproduce:1. Open the attached project 'bug'2. Open the scene 'test'3. Search 'Bone_Ammo_MasterA' in the Hierarchy and try ... Read more
Terrain shadow moves with camera while Color Space is set to Linear
Steps to reproduce:1. Open the attached project2. Open the available scene3. Go to 'Edit/Project settings/Player'4. Under 'Other set... Read more
[PlayableRefactor] OnStateEnter isn't called when entering state after r...
Steps to reproduce: 1. Open attached project2. Open scene "root"3. Run the scene and notice that OnStateEnter is called after Animat... Read more
5.4 Graphics Jobs Player Setting not exposed to editor script
Not possible to control whether MT jobs are enabled or not via editor scripts. Which means people can not automate player building w... Read more
[UI] [Android/iOS] Changing Image FillAmount causes freeze on small worl...
To reproduce:1) Open attached project2) Build and run on mobile device3) Wait a bit4) When Canvas will become 10x10, the app will fr... Read more
Collaborate cannot update after moving some files and folders
Collaborate cannot update after moving some files and folders 1. What happenedCollaborate cannot update. 2. How we can reproduce it ... Read more
[iOS] Missing 180x180 icon in iOS build
To reproduce:1. Open attached project ("794469.zip")2. Go to Player settings3. Observe that 180x180 icon for iPhone is overrided4. B... Read more
Only first script can be selected in the "Select MonoScript" window
Reproduction steps:1. Open the attached project2. Open the "test" scene3. Notice that Cube gameobject has script which was deleted a... Read more
[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip)2. Open scene: errors3. Zoom in and out in scene ... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project2. Build to OSX Standalone and run- Note that there are no buildings showing up on the gre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS