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Asset packages list is not alphabetically sorted
Asset packages list is not alphabetically sorted 1. What happened Asset Packages list is not alphabetically sorted 2. How we can re... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred... Read more
[tvOS] Gamecenter ShowLeaderboardUI/ShowAchievementsUI don't work on App...
To Reproduce: 1. Build and run the attached app on an Apple TV (might be necesarry to update provisioning profiles for it work). 2.... Read more
Inspector debug arrays values get duplicated instead of changed on edit
Steps to reproduce: 1. Create new material 2. Switch to Inspector Debug mode 3. Try to edit any string value in arrays (e.g. "String... Read more
Crash when built for windows after upgrade from 5.3 to 5.4
Steps to repro: #Open/upgrade project in 5.4.b7 - or test in 5.3.2f1 first, then upgrade. 1. Open project & Scene: "Demo1" 2. Hit... Read more
Inspector debug "Duplicate" and "Delete" options don't work
Steps to reproduce: 1. Create new material 2. Turn on inspector debug mode 3. Create more entries in "String Tag Map" array 4. Try t... Read more
Particle system errors being thrown when we play the Demo5 scene from th...
Errors such as aabb.IsFinite() Invalid AABB result Invalid AABB rkBox etc are being thrown. It can be repro-ed as follows: - Downlo... Read more
[OnWillRenderObject] Offscreen rendering from within OnWillRenderObject ...
Doing any kind of offscreen rendering (involving particle systems) from within OnWillRenderObject causes billboard particles to orie... Read more
[BakedGI] light leaks through the game object
Reproduction steps: 1. Open attached project. 2. Open "New Scene" scene. 3. Go to "Window > Lighting > Scene" and click "Build". 4. ... Read more
Crash on "Transform::GetLocalToWorldMatrixNoScale" when game object is d...
Reproduction steps: 1. Open attached project. 2. Open "Texturas > Escenas > BaseScene" scene. 3. Expand "BaseGame > terrenoClasico >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”