Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0f4
Issue ID
754465
Regression
Yes
5.3 builds require a larger memory heap than 5.2 builds for WebGL
Steps to reproduce:
1. Open attached project with latest 5.2
2. Build and run for WebGL in development mode with profiler attached
3. When game launches, inspect profiler memory tab
4. Do the same with latest 5.3
5. Compare memory tab in profiler in both versions, notice 'Meshes', 'Animation Clips' and 'Unity' in 5.3 uses roughly twice as much memory as in 5.2
Reproduced with: 5.3.0f4, 5.3.1f1, 5.4.0a6
Not reproducible with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment