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Unity slows down, becomes unusable when using the Debugger in MonoDevelo...
Unity slows down and becomes essentially unusable when using the Debugger in MonoDevelop and finishing the debugging process with "S... Read more
[tvOS] Native input fields can't be used with a gamepad
Fix:In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase)createUn... Read more
Input needs two touches to work on some Android on second run
When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more
Creating new scene turns on Auto Bake light
Steps to reproduce:1. Create a scene2. Turn off "Auto" light baking in Lighting options (Window->Lighting)3. Create new scene Act... Read more
When canvas is set to pixel perfect and the camera is looking at the wat...
Reproduction steps:1) Open the attached project (ReproProject.zip)2) Open and play "proba" scene3) Notice that UI elements are flick... Read more
Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Shader log error in the Xcode log and a lack of bloom in... Read more
Multiple gizmo sprites in scene with same location lose transperancy and...
Steps to reproduce:1. Download and open attached project "New Unity Project 11.zip"2. Load all scenes from project folder\3. Notice ... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps:1) Open attached project "WebGLBundleTest"2) From the menu bar, select Build > Build Asset Bundles3) Build the projec... Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps:1. Open the attached project 7763252. Open scene "scene"3. Try to select any object by clicking on them in the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build