Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p2
Issue ID
776446
Regression
No
[tvOS] Native input fields can't be used with a gamepad
Fix:
In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to:
- (UnityViewControllerBase*)createUnityViewControllerForTVOS
{
UnityDefaultTVViewController* controller = [[UnityDefaultTVViewController alloc] init];
// This enables game controller use in on-screen keyboard
controller.controllerUserInteractionEnabled = YES;
return controller;
}
To Reproduce:
1. Attach a gamepad to you Apple TV (used Steelseries stratus).
2. Build and run the attached project.
3. Click on any of the input field.
4. Observe that the native keyboard can't be navigated/used with the gamepad (only Apple remote works).
This works in all other native apps I've tested (Search app, Youtube, Bloomberg TV etc..)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
- "Search by Import Log Type" Icon Nearly Invisible in Light Theme (Project Window)
- [Android] Realtime Directional Light turns off when there is no realtime shadow caster in the view
Add comment