Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p2
Issue ID
776446
Regression
No
[tvOS] Native input fields can't be used with a gamepad
Fix:
In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to:
- (UnityViewControllerBase)createUnityViewControllerForTVOS
{
UnityDefaultTVViewController controller = [[UnityDefaultTVViewController alloc] init];
// This enables game controller use in on-screen keyboard
controller.controllerUserInteractionEnabled = YES;
return controller;
}
To Reproduce:
1. Attach a gamepad to you Apple TV (used Steelseries stratus).
2. Build and run the attached project.
3. Click on any of the input field.
4. Observe that the native keyboard can't be navigated/used with the gamepad (only Apple remote works).
This works in all other native apps I've tested (Search app, Youtube, Bloomberg TV etc..)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment