Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p2
Issue ID
776446
Regression
No
[tvOS] Native input fields can't be used with a gamepad
Fix:
In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to:
- (UnityViewControllerBase)createUnityViewControllerForTVOS
{
UnityDefaultTVViewController controller = [[UnityDefaultTVViewController alloc] init];
// This enables game controller use in on-screen keyboard
controller.controllerUserInteractionEnabled = YES;
return controller;
}
To Reproduce:
1. Attach a gamepad to you Apple TV (used Steelseries stratus).
2. Build and run the attached project.
3. Click on any of the input field.
4. Observe that the native keyboard can't be navigated/used with the gamepad (only Apple remote works).
This works in all other native apps I've tested (Search app, Youtube, Bloomberg TV etc..)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment