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[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project 2. Set the graphics API for iOS to 'Metal' (should be set by default) 3. Build for... Read more
[iOS] WWW doesn't work with a link that redirects to another link on iOS
Steps to reproduce: 1. Open attached project (redirectLinkTest.zip) 2. Build for iOS 3. Build the Xcode project and run on iOS devi... Read more
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project 2. Open scene spot_test.unity 3. Open the Lighting window 4. Bake the lighting for the s... Read more
[iOS][Metal] Significant performance degradation in 5.4 with some custom...
To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1. 2. Observe that 'Fishlabs/Grou... Read more
Particle System initial module properties cannot be animated
Reproduction steps: 1. Open attached project 2. Open and play the "Scene" scene 3. Notice that all particles are the same size (chec... Read more
[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps: 1)Launch the attached project 2)Open the profiler 3)Click "Profile Editor" 4) Choose the menu item "Test / Bug". This w... Read more
Rotation values are jumping randomly when changing them in play mode
Steps to reproduce: 1. Create new or import attached project. 2. Select any game object (cube or camera). 3. Press play. 4. Set rot... Read more
Mixer reverb effects are getting cut off early
An audio source that goes through a mixer reverb effect gets cut off prematurely. Reproduction Steps: 1. Build & Run the attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL