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[Linux Editor] It is possible to try to open a script as scene in additi...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Right click on that script. 4. On the popup box, click Open S... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project. 2. Look at Help and Window menu buttons 3. Click on window -> See there is "About ... Read more
[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project. 2. Make your scene or inspector window very big. 3. Save your layout under any name. 4... Read more
[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project. 2. Create new particle system (shuriken) 3. Select particle system. 4. In the inspecto... Read more
Can add the same scene several times into 'Scenes in Build' list with dr...
1. Save some scene in your project 2. Go File -> Build Settings. 'Build Settings' dialog is opened 3. Drag and drop your scene sever... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce: 1. Open up a new pr... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more
[LOD Group] Recalculate Lightmap Scale seems to do nothing
Similar to the Bounds button; Recalculate 'Lightmap Scale' Button seems to do nothing. No indication or evidence present that anythi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations