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Shader works in-editor but not in build
Reproduction steps:1. Open the attached project2. Open scene "DemoScene"3. Build and Run on Standalone4. Notice that Prism shaders a... Read more
OnRenderImage is invoked with a null source RenderTexture, when ImageEff...
The OnRenderImage method is invoked with a null source RenderTexture once after the script is enabled. This issue is only reproducib... Read more
[CommandBuffer][5.4 regression] Temporary render texture gets unbound fr...
Steps to reproduce:1) Open the attached project.2) Open scene 'Test.unity'.3) Play the scene.- The Game view becomes black. *Note: u... Read more
[VR] 'Run In Background' doesn't work in builds With 'Virtual Reality Su...
Steps to reproduce:1. Open "case_798196 repro" project2. Open "Test" scene3. Make sure that 'Run in background' and 'VR support' is ... Read more
[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more
Duplicating multiple game objects reverses their order in the hierarchy
To reproduce:1. Create a new project2. Create three gameObjects in the hierarchy3. Copy or duplicate them.Notice that the order in w... Read more
[tvOS] Apple TV icon layers has no limit in Unity player settings
Steps to reproduce: 1. Open new Unity project2. Switch to tvOS3. Open 'Player Settings' and go to 'Icon' tab4. Click the '+' in the ... Read more
Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
[PostProcessing] OnRenderImage source is null on first call in Forward R...
In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are e... Read more
[5.4 regression][VR][2D] Sprites lose their materials when play mode is ...
Steps to reproduce:1. Open attached project and go to the scene named "DemoScene"2. See "logo" sprite in the assets folder and place... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS