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Create Node menu opens everywhere when the VFX Graph tab is focused
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
A memory leak happens when an Asset with line topology has a Mesh Render...
How to reproduce:1. Open the “LineRendererML.zip“ project2. Open the “New Scene“ Scene3. Open the “NewMonoBehaviorScript“ Script in ... Read more
EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed ...
Steps to reproduce:1. Open the attached user's project "YAML.zip"2. Download the attached "MyYaml.yaml" and set on the "GameObject" ... Read more
Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh ob...
Reproduction steps:1. Open the attached “repro_IN-93706“ project2. Open the “Assets/TestScene.unity“ Scene3. In the Editor overlay, ... Read more
16-bit Sprite Textures have a banding effect and loss of data when packi...
Reproduction steps:1. Open the attached “IN-95207.zip” project2. From the Project Window select Assets > Atlases > “Sprite Atl... Read more
"System.IO.DirectoryNotFoundException" exception is thrown when adding p...
Reproduction steps:1. Open the attached “IN-93221” project2. Open the Build Profiles window (File > Build Profiles)3. Build the p... Read more
[Documentation] Graphics.RenderMeshIndirect arguments naming is misleading
Steps to reproduce: Read https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Graphics.RenderMeshIndirect.html Notice that ... Read more
HDRP Cluster artifacts when having more than 100 lights
Steps to reproduce: Download this project: [https://drive.google.com/file/d/1P1hNzK_9Pw8_E-GKs1liGAH9LWd-cdUn/view?usp=sharing] Open... Read more
ParticleCollisionEvent.intersection generates extremely high values when...
Reproduction steps:1. Open the attached “repro_IN-90208“ project2. Open the “Assets/Scenes/TestScene.unity“ Scene3. Enter the Play M... Read more
Custom attributes are not properly converted to subgraphs
Steps to reproduce: Import the attached graph Open graph Select everything (CTRL/CMD + A) Convert to Subgraph Actual results: Shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window