Search Issue Tracker

Fixed

Fixed in 6000.2.0a9

Votes

0

Found in

6000.2.0a1

Issue ID

UUM-97986

Regression

No

[Documentation] Graphics.RenderMeshIndirect arguments naming is misleading

-

Steps to reproduce:

  1. Read https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Graphics.RenderMeshIndirect.html
  2. Notice that 3rd argument is called "commandBuffer", and same wording is used in the whole explanation.

Actual results: 

Devs get confused with the Unity CommandBuffer type.

3rd argument is not a CommandBuffer but just a regular GraphicsBuffer.

 

Expected results: 

3rd arguments is renamed something less confusing such as "indirectDrawArgsBuffer"

Reproducible with versions: 

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

  • The same problem exists in our internal source code.
  1. Resolution Note (fix version 6000.2.0a9):

    The Graphics.RenderMeshIndirect GraphicsBuffer typed argument "commandBuffer" has been renamed to "argsBuffer" to reduce confusion about the type.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.