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Fixed
Fixed in 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a7
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97999
Regression
No
16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
Reproduction steps:
1. Open the attached “IN-95207.zip” project
2. From the Project Window select Assets > Atlases > “Sprite Atlas Variant.spriteatlasv2”
3. In the Inspector, make the Preview of the Texture as big as possible for better visibility
4. Observe the “MainTex” Texture in the Preview
5. In the Preview Window switch from “MainTex” to “_16Bit”
6. Observe the “_16Bit” Texture in the Preview
Expected result: The “_16Bit” Texture Preview does not have a banding effect and is different from the “MainTex” (8-bit)
Actual result: No difference is visible between the “MainTex” (8-bit) and “_16Bit” (16-bit) textures and the banding effect is still visible with the 16-bit texture
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
- This issue was already reported: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73396 and was fixed for the Master Atlas, which can be confirmed by selecting “Sprite Atlas.spriteatlasv2” and testing with the steps above. But when viewing Variant Atlas, the issue still reproduces
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Resolution Note (fix version 6000.2.0a7):
Fix for this issue will be available on Unity 6000.2.0a7 and above
Resolution Note (fix version 6000.1.0b10):
Fix for this issue is available on Unity 6000.1.0b10 and above
Resolution Note (fix version 6000.0.42f1):
Fix for this issue is available on Unity 6000.0.42f1 and above
Resolution Note (fix version 2022.3.60f1):
Fix for this issue is available on Unity 2022.3.60f1 and above