Search Issue Tracker
Fixed in 6000.0.52f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X, 6000.3.0a1
Votes
0
Found in
2021.3.48f1
2022.3.58f1
6000.0.38f1
6000.1.0b7
6000.2.0a4
6000.3.0a1
Issue ID
UUM-98013
Regression
No
EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed into it
Steps to reproduce:
1. Open the attached user's project "YAML.zip"
2. Download the attached "MyYaml.yaml" and set on the "GameObject" Validator
3. Tools > Validate YAML file
4. Observe console
Expected Result: EditorUtility.IsValidUnityYAML returns false on this string
Actual Result: EditorUtility.IsValidUnityYAML returns true on this string
Reproducible with: 2021.3.48f1, 2022.3.58f1, 6000.0.38f1, 6000.1.0b7, 6000.2.0a4
Testing Environment: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Add comment