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Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip)2. Open scene: main.3. Press play.4. No compilation e... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce:1. Open attached project2. Open console3. Notice "Unhandled Exception: System.NotSupportedException: Operation is not s... Read more
Reduced performance in Metal vs GLES3.0 when using Standard Shader
How to reproduce: 1. Open attached project- Make sure that Metal is the selected Graphics API in the Player settings2. Build to iOS ... Read more
[Exception Support] Debugging in visual studio crashes on exception
Steps to reproduce:1) open attached project 'VSdebugException'2) open scene 'main'3) open visual studio4) tools > options > to... Read more
[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip)2. Load scene: Level_13. Press play.4. Press key 'A' mult... Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce:1) Open attached project2) Go to Builds / Builder Window3) Click Open MainScene button4) Click "Reset to S.." button5) ... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles").2. Deploy ... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce:1) open user attached project2) open project named "Mobile_Map_Test"3) play in editor and see expected behavior (... Read more
[Shaders][MojoShaders] Surface shader unknown include file shows incorre...
Info:Steps:1. Open attached project.2. Select SystemSurfaceMojoshaderErrorDirect.shader.3. Notice that error is shown in line 16, ev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS