Search Issue Tracker
[Cache Server] Wrong CacheServer IP address field value used on "Check C...
I think this is the regression just because I've never face such situation before. Steps: 1. Open Unity Editor on Mac (I used 10.9.... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more
Editor hangs if Visual Studio is not properly installed
Unity hangs if the current Visual Studio installation is broken. If Visual Studio fails to open, then Unity's progress bar indicatin... Read more
[GearVR] Unity Splash screen hang then load
1) Download the attached project 2) Revert your unity version to a Personal edition if not already in Personal edition (We need the ... Read more
Unity hangs and memory starts to build up when clicking on mecanim trans...
Steps to reproduce: 1. Open attached project 2. Open animator window 3. In project tab, click on "Crashy" 4. In Animator window, cl... Read more
No error message when serial is incomplete / has wrong format
Steps to reproduce: 1. Launch Unity Editor 2. Attempt to activate Unity Professional edition 3. Enter incorrect serial (put a dash a... Read more
Link to purchase Unity Pro is broken from License management window
Steps to reproduce: 1. Launch Editor 2. Go to Unity / Manage License 3. Attempt to activate Personal Edition 4. Select that your com... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scene u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations