Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3p3
Issue ID
777750
Regression
Yes
[Asset Import] Adding an assembly file in the asset directory not via unity throws error and causes editor render issues
- Launch the project in unity
- Open the assets folder in the local disk
- Copy the assembly file (sonicbloom.dll) and paste a copy in the assets folder
- Come back to Unity
Note that there are a lot of errors in the console because of failure to import the assembly. Also note that the editor has render issues, hierarchy panel does not render anything over all editor goes for a toss. If you try to do a reimport all at this point then Unity becomes completely unusable (needs restart)
Does not happen on 5.3.1p2, 5.3.2p2 and 5.3.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment